1881 Révisions (2c6a0d102989fe62bcfe3630da994df410e7a371)

Auteur SHA1 Message Date
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. il y a 12 ans
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. il y a 12 ans
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. il y a 12 ans
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. il y a 12 ans
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. il y a 12 ans
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. il y a 12 ans
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. il y a 12 ans
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* il y a 12 ans
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) il y a 12 ans
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. il y a 12 ans
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. il y a 12 ans
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. il y a 12 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 12 ans
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. il y a 12 ans
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. il y a 12 ans
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. il y a 12 ans
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. il y a 12 ans
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. il y a 12 ans
  Sam Hocevar 82c0dd22a4 base: assertion errors now mention source location. il y a 12 ans
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. il y a 12 ans
  Lolbot cbb4dadd6c fixed 4 files out of 2730: il y a 12 ans
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. il y a 12 ans
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) il y a 12 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure il y a 12 ans
  Sam Hocevar f197588f47 base: really fix the PS3 build this time. il y a 12 ans
  Sam Hocevar fa31f691f9 base: fix PS3 build and use C library functions in string.h when possible. il y a 12 ans
  Lolbot b078ba08ea fixed 15 files out of 2730: il y a 12 ans
  Benlitz 4b98ef04a6 Added IndexOf and LastIndexOf methods in class String il y a 12 ans
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams il y a 12 ans
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer il y a 12 ans
  Sam Hocevar edd83d8a4d lua: implement dofile(). il y a 12 ans
  Sam Hocevar 67cfc5ee34 build: fix the lollua vcxproj. il y a 12 ans
  Sam Hocevar 0a9c3dc488 lua: don't build lua.c and luac.c into liblollua. il y a 12 ans
  Sam Hocevar f2560ff5b8 build: work around a bug in the NaCl SDK C++ headers. il y a 12 ans
  Sam Hocevar d8c6d4c198 doc: add some comments in vector.cpp functions. il y a 12 ans
  Sam Hocevar f7dbc33524 build: update .vcxproj files. il y a 12 ans
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. il y a 12 ans
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. il y a 12 ans
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. il y a 12 ans
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. il y a 12 ans
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. il y a 12 ans
  Sam Hocevar ebc89d4189 base: print full stack traces in Emscripten builds. il y a 12 ans
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. il y a 12 ans
  Sam Hocevar 3f67db703e sys: refactor the binarydir detection code. il y a 12 ans
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. il y a 12 ans
  Lolbot e045fecbbd fixed 1 files out of 2673: il y a 12 ans
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix il y a 12 ans
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. il y a 12 ans