Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
il y a 12 ans
Sam Hocevar
b79b651cd7
mrpigeon: create source tree for MrPigeon.
il y a 12 ans
Sam Hocevar
06d9d00c34
win32: no longer ship GDI+ because MinGW ships a working version, including
for Win64.
il y a 12 ans
Sam Hocevar
d763474c0b
lolremez: release LolRemez 0.2.
il y a 13 ans
Sam Hocevar
df39a0cedd
math: make everything clean for a LolRemez release.
il y a 13 ans
Sam Hocevar
3283dfc011
build: minor reorganisation of the sandbox code.
il y a 13 ans
Sam Hocevar
d026703430
build: for now, assume anything with <pthread.h> uses the pthread API.
il y a 13 ans
Sam Hocevar
29db078d6a
core: add a mediocre threading system as the base for the real thing.
il y a 13 ans
Sam Hocevar
6743bb45cd
nacl: the Mandelbrot zoomer is starting to work on NaCl.
il y a 13 ans
Sam Hocevar
2edb8115e6
core: port all code to NativeClient. Nothing runs for now, but it builds.
il y a 13 ans
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
il y a 13 ans
Sam Hocevar
e62b840f7e
build: allow to build without the PS3-specific files.
il y a 13 ans
Sam Hocevar
ff45d2ac98
test: add a 10-line example program that computes Pi to the 150th digit.
il y a 13 ans
Sam Hocevar
fbdec834dd
image: add a GDI+ loader.
il y a 13 ans
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
Sam Hocevar
2435bd47ed
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
il y a 13 ans
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
il y a 13 ans
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
il y a 13 ans
Sam Hocevar
7a3709ab53
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
il y a 13 ans
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
il y a 13 ans
Sam Hocevar
69648f381f
build: add LolUnit to the build rules.
il y a 13 ans
Sam Hocevar
8341fd4fef
build: disable RTTI, we don’t need it and won’t use it.
il y a 13 ans
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
il y a 13 ans
Sam Hocevar
bcc14949ad
build: check for <fastmath.h> and build using -O3 -ffastmath.
il y a 13 ans
Sam Hocevar
23d1701035
build: allow to properly cross-compile for PS3 on Mingw.
il y a 13 ans
Sam Hocevar
f4bf2954ba
build: do not use AM_CONDITIONAL... conditionally.
il y a 13 ans
Sam Hocevar
92d0050938
ps3: add a build-ps3 script that uses autoconf and automake.
il y a 13 ans
Sam Hocevar
bff68c1507
build: fix a mistake causing glew32.lib to be used on Linux.
il y a 13 ans
Sam Hocevar
2651fddf8c
build: make libglew detection work on MinGW.
il y a 13 ans
Sam Hocevar
8a1b15f487
build: make build-mingw properly use the contrib libglew.
il y a 13 ans
Sam Hocevar
666efd14ee
gl: use Glew if available.
il y a 13 ans
Sam Hocevar
72d86d47e3
build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK
instead of AC_TRY_COMPILE.
il y a 13 ans
Sam Hocevar
6805d8da67
build: detect libopengl32 on mingw systems.
il y a 13 ans
Sam Hocevar
1cc4a3ad29
deushax: move everything DeusHax-related to its own subdirectory.
il y a 13 ans
Sam Hocevar
ccc725334a
build: check for glBegin, which we won't end up using anyway.
il y a 13 ans
Sam Hocevar
d18820d320
video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
il y a 13 ans
Sam Hocevar
f55180fd7f
build: look for libpng, even though we don't use it yet.
il y a 13 ans
Sam Hocevar
2c4db85656
Replace #-style comments with dnl-style ones.
il y a 13 ans
Sam Hocevar
42ea6c258e
Fix a typo in the optimisation flags.
il y a 13 ans
Sam Hocevar
7e16910784
Reduce optimisation strength in debug mode.
il y a 13 ans
Sam Hocevar
b8377c4160
Add preliminary support for EGL applications.
il y a 13 ans
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
il y a 13 ans
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
il y a 13 ans
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
il y a 13 ans
Sam Hocevar
4df4ba3a78
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
il y a 13 ans
Sam Hocevar
6f252596c4
Disable -O2 when in debug mode, and disable -g when in release mode.
il y a 13 ans
Sam Hocevar
da73635c64
Add an optional cppunit dependency for unit tests.
il y a 13 ans
Sam Hocevar
aee14ca1a5
Only link with -lGL if present on the system. Fixes the MinGW build.
il y a 13 ans
Sam Hocevar
0afb58dca8
Properly detect SDL libraries when sdl-config and pkg-config are here
together.
il y a 13 ans
Sam Hocevar
d858cb2444
Clean up configure.ac from useless variables.
il y a 13 ans