60 Commits (33a3897b0662bd062e9ef92443a68eff2b979ea9)

Auteur SHA1 Bericht Datum
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 jaren geleden
  Sam Hocevar b79b651cd7 mrpigeon: create source tree for MrPigeon. 12 jaren geleden
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including 12 jaren geleden
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 jaren geleden
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 jaren geleden
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 jaren geleden
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13 jaren geleden
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13 jaren geleden
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 jaren geleden
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 jaren geleden
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13 jaren geleden
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. 13 jaren geleden
  Sam Hocevar ff45d2ac98 test: add a 10-line example program that computes Pi to the 150th digit. 13 jaren geleden
  Sam Hocevar fbdec834dd image: add a GDI+ loader. 13 jaren geleden
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 jaren geleden
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back 13 jaren geleden
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13 jaren geleden
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 jaren geleden
  Sam Hocevar 7a3709ab53 build: move SDL_image and SDL_mixer binaries to an i686-only directory. 13 jaren geleden
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. 13 jaren geleden
  Sam Hocevar 69648f381f build: add LolUnit to the build rules. 13 jaren geleden
  Sam Hocevar 8341fd4fef build: disable RTTI, we don’t need it and won’t use it. 13 jaren geleden
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. 13 jaren geleden
  Sam Hocevar bcc14949ad build: check for <fastmath.h> and build using -O3 -ffastmath. 13 jaren geleden
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. 13 jaren geleden
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. 13 jaren geleden
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 jaren geleden
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. 13 jaren geleden
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. 13 jaren geleden
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. 13 jaren geleden
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 jaren geleden
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK 13 jaren geleden
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. 13 jaren geleden
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. 13 jaren geleden
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 jaren geleden
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 jaren geleden
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 jaren geleden
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 jaren geleden
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 jaren geleden
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 jaren geleden
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 jaren geleden
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 jaren geleden
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 13 jaren geleden
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 13 jaren geleden
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. 13 jaren geleden
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here 13 jaren geleden
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. 13 jaren geleden