37 Commit (3402db36c35865bd63e85e6d974dc451dc6e2c54)

Autore SHA1 Messaggio Data
  Sam Hocevar bcc14949ad build: check for <fastmath.h> and build using -O3 -ffastmath. 13 anni fa
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. 13 anni fa
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. 13 anni fa
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 anni fa
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. 13 anni fa
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. 13 anni fa
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. 13 anni fa
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 anni fa
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK 13 anni fa
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. 13 anni fa
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. 13 anni fa
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 anni fa
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 anni fa
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 anni fa
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 anni fa
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 anni fa
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 anni fa
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 anni fa
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 anni fa
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 anni fa
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 anni fa
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 anni fa
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 13 anni fa
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 13 anni fa
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. 14 anni fa
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here 14 anni fa
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. 14 anni fa
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax 14 anni fa
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 14 anni fa
  Sam Hocevar 55d5a1ac52 Define _DEBUG when configure is called with --enable-debug. 14 anni fa
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 anni fa
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. 14 anni fa
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. 14 anni fa
  Sam Hocevar 4f802a421d Add a few more autotools rules. 14 anni fa
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be 14 anni fa