101 Révisions (36c36525a2a77220a60886ecdf8c8e71998deb7c)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. il y a 13 ans
  Sam Hocevar 1f487e5e6f gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only. il y a 13 ans
  Sam Hocevar 29d5bb3b96 gpu: fix compilation on GL ES platforms. il y a 13 ans
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. il y a 13 ans
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. il y a 13 ans
  Sam Hocevar e960628223 gpu: allow to set array uniform values. il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash il y a 13 ans
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. il y a 13 ans
  Sam Hocevar 7658744c44 gpu: remove some crap from vertexbuffer.cpp and allow for il y a 13 ans
  Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. il y a 13 ans
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. il y a 13 ans
  Sam Hocevar 0ea16b413e gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360. il y a 13 ans
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the il y a 13 ans
  Sam Hocevar f626d36b47 gpu: don't use D3DLOCK_DISCARD on the X360, it's not there. il y a 13 ans
  Sam Hocevar e0330e18d7 gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration il y a 13 ans
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the il y a 13 ans
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are il y a 13 ans
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 13 ans
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. il y a 13 ans
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. il y a 13 ans
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 13 ans
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now il y a 13 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 13 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 13 ans
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected il y a 13 ans
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. il y a 13 ans
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. il y a 13 ans
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. il y a 13 ans
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 13 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 13 ans
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. il y a 13 ans
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. il y a 13 ans
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. il y a 13 ans
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. il y a 13 ans
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. il y a 13 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 13 ans
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 13 ans
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. il y a 13 ans
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't il y a 13 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 13 ans
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. il y a 13 ans
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. il y a 13 ans
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest il y a 13 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 13 ans
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX il y a 13 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 13 ans