Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
vor 12 Jahren
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
vor 12 Jahren
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
vor 12 Jahren
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
vor 12 Jahren
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
vor 12 Jahren
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
vor 12 Jahren
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
vor 12 Jahren
Sam Hocevar
9f8636705c
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that
g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags.
vor 12 Jahren
Sam Hocevar
07449fce39
build: add a new libcaca Windows build and add the proper MSBuild rules
to link with it.
vor 12 Jahren
Sam Hocevar
f3c5985495
build: move major .vcxproj files to their respective project directories.
vor 12 Jahren
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
vor 12 Jahren
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
vor 12 Jahren
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
vor 12 Jahren
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
vor 12 Jahren
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
vor 12 Jahren
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
vor 12 Jahren
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
vor 12 Jahren