Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
il y a 12 ans
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
il y a 12 ans
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
il y a 12 ans
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
il y a 12 ans
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
il y a 12 ans
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
il y a 12 ans
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
il y a 12 ans
Sam Hocevar
9f8636705c
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that
g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags.
il y a 12 ans
Sam Hocevar
07449fce39
build: add a new libcaca Windows build and add the proper MSBuild rules
to link with it.
il y a 12 ans
Sam Hocevar
f3c5985495
build: move major .vcxproj files to their respective project directories.
il y a 12 ans
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
il y a 12 ans
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
il y a 12 ans
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
il y a 12 ans
Sam Hocevar
70f992bb36
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
il y a 12 ans
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
il y a 12 ans
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
il y a 12 ans
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
il y a 12 ans