30 Commits (398ee1b4d599e6b7ee9136b1082e436a6f3a1f85)

Author SHA1 Message Date
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 years ago
  Sam Hocevar ebfd692152 base: simplify code here and there. 10 years ago
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 years ago
  Lolbot ece13aaabf fixed 19 files out of 2757: 10 years ago
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 10 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 years ago
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 years ago
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 years ago
  Sam Hocevar 388098a178 hsv2rgb 6th 11 years ago
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 years ago
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 years ago
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 years ago
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 years ago
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 years ago
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. 11 years ago
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 years ago
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 years ago
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 years ago