41 Commit (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
  Sam Hocevar 94f4df0c47 input: fix compilation warning. 11 anni fa
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 11 anni fa
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. 11 anni fa
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 anni fa
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 anni fa
  Benlitz e1241fd974 input: removed static keyword for global input names 12 anni fa
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 anni fa
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 anni fa
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12 anni fa
  Benlitz 8a657ea287 input: Removed previous input system 12 anni fa
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12 anni fa
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 anni fa
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 anni fa
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 anni fa
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 13 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anni fa
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 anni fa
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 13 anni fa
  Lolbot 23807ea88e fixed 23 files out of 277: 13 anni fa
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 anni fa
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 anni fa
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 anni fa
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 anni fa
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 anni fa
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 anni fa
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13 anni fa
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13 anni fa
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 anni fa
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 13 anni fa
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 anni fa
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 anni fa
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa