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Drzewo: 3bb8c8aa2f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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4 Commity (3bb8c8aa2fa349626bd464bfaa69a8e71539fce4)

Autor SHA1 Wiadomość Data
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 lat temu
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 lat temu
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 lat temu
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 lat temu
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted
one bug thanks to that.
15 lat temu
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 lat temu
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 lat temu
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15 lat temu
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 lat temu
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 lat temu
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in
the game context and in the render context, and a ticker class that
takes care of the ticking.
15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 34ms Szablon: 5ms
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