16 次代码提交 (40f7da62f16e44d47bc444474dd9065face30a68)

作者 SHA1 备注 提交日期
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 年前
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 年前
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 年前
  Sam Hocevar 2fe2673600 Better near/far values. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 年前
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 年前
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 14 年前
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 14 年前