Sam Hocevar
|
cd988786b9
|
build: reorganise includes so that we can use precompiled headers later.
|
10 anos atrás |
Sam Hocevar
|
fe665f85b4
|
base: strip core.h from its contents and put it in public/private headers.
|
10 anos atrás |
Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
|
10 anos atrás |
Sam Hocevar
|
32143b8bb4
|
scene: allow to rotate sprites around the Z axis.
|
10 anos atrás |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 anos atrás |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 anos atrás |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 anos atrás |
Sam Hocevar
|
28728814cc
|
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
|
12 anos atrás |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
12 anos atrás |
Sam Hocevar
|
f35f4284b0
|
core: allow each blitted tile to be stretched differently.
|
12 anos atrás |
Sam Hocevar
|
f4841d64ec
|
emitter: fix wrong velocity value computation in the particles.
|
13 anos atrás |
Sam Hocevar
|
dc13c1f742
|
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
13 anos atrás |
Sam Hocevar
|
6266c289ee
|
tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
|
13 anos atrás |
Sam Hocevar
|
10b321b204
|
core: get rid of now useless <cstdio> includes.
|
13 anos atrás |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
13 anos atrás |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
13 anos atrás |
Sam Hocevar
|
346c90dde8
|
Allow more particles, just in case.
|
14 anos atrás |
Sam Hocevar
|
f76b95f200
|
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
14 anos atrás |
Sam Hocevar
|
6c3b80be8f
|
Particle emitter test.
|
14 anos atrás |
Sam Hocevar
|
b7e01a1f90
|
Skeleton for the particle emitter class.
|
14 anos atrás |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
14 anos atrás |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 anos atrás |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 anos atrás |
Sam Hocevar
|
83a82034ae
|
Start creating the World class.
|
14 anos atrás |