20 коммитов (441a20af99e87965fdd0cfc763182ef0b3659117)

Автор SHA1 Сообщение Дата
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 лет назад
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 лет назад
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 лет назад
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 лет назад
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 14 лет назад
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 лет назад
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 лет назад
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 83a82034ae Start creating the World class. 14 лет назад