Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
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Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
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Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
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Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
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Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
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Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
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Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
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Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
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Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
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Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
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Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
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Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
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Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
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Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
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Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
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Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
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Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
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Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
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Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
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Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
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Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
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Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
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Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
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Sam Hocevar
f3b61c9616
test: refine physics timestep.
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Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
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Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
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Sam Hocevar
372c287ccd
core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.
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Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
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Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
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Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
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Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
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Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
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Sam Hocevar
4220cb8e12
build: do like BulletPhysics and make the PS3 code always visible.
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Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
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Sam Hocevar
d707e468c8
build: fix broken LolFx compilation; square brackets need to be escaped
in a configure.ac script.
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Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
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Sam Hocevar
951c93ab84
data: fix ascii.png search path.
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Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
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Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
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Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
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Sam Hocevar
8be874ae39
build: factor the LolFx compilation rule into configure.ac.
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Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
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Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
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Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
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Sam Hocevar
5008482e54
tutorial: remove dead code in 11_fractal.
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Sam Hocevar
8352c5146a
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
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Sam Hocevar
f3dfadd1f9
gpu: fix vertex and index buffer behaviour on the PS3.
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Sam Hocevar
23a55c53fe
core: workaround for systems that don't like thread exiting early.
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Sam Hocevar
d9fab8c6fa
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
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Sam Hocevar
c805dca4c8
build: create and activate Makefile for ToukyDemo.
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