23 Commits (44e39867b1f8daf0c096ad786238b4c3c203cee3)

Author SHA1 Message Date
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 years ago
  touky 527e27c880 - ImGUI is now operational again 9 years ago
  touky 3b255d4137 first test for lolimgui 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 years ago
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 years ago
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 years ago
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 years ago
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 12 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 years ago
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 13 years ago
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 13 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 15 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 years ago