23 次程式碼提交 (44e39867b1f8daf0c096ad786238b4c3c203cee3)

作者 SHA1 備註 提交日期
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 年之前
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 年之前
  touky 527e27c880 - ImGUI is now operational again 9 年之前
  touky 3b255d4137 first test for lolimgui 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 年之前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 年之前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 年之前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 年之前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 年之前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 年之前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 年之前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 年之前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 12 年之前
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 年之前
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 13 年之前
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 13 年之前
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 13 年之前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 15 年之前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 年之前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 年之前