125 Révisions (44f324a354c4886ed721676cee70678ab9cf65a6)

Auteur SHA1 Message Date
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on il y a 13 ans
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. il y a 13 ans
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core il y a 13 ans
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. il y a 13 ans
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. il y a 13 ans
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. il y a 13 ans
  Sam Hocevar 52e7f2f399 build: add missing bullet .h files to Makefile.am. il y a 13 ans
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. il y a 13 ans
  Sam Hocevar 46f7e750c0 core: more string concatenation and comparison methods, plus a lot il y a 13 ans
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of il y a 13 ans
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. il y a 13 ans
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. il y a 13 ans
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are il y a 13 ans
  Sam Hocevar bd66a8bcf2 build: some build system fixes. il y a 13 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 13 ans
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. il y a 13 ans
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. il y a 13 ans
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does il y a 13 ans
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 13 ans
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. il y a 13 ans
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. il y a 13 ans
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 13 ans
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest il y a 13 ans
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because il y a 13 ans
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. il y a 13 ans
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. il y a 13 ans
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root il y a 13 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 13 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 13 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 13 ans
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. il y a 13 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 13 ans
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. il y a 13 ans
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). il y a 13 ans
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl il y a 13 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 13 ans
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. il y a 13 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 14 ans
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. il y a 14 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 14 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 14 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 14 ans
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. il y a 14 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 14 ans
  Sam Hocevar 18cd98fe91 core: add a dynamic Array class. il y a 14 ans
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. il y a 14 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 14 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 14 ans
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. il y a 14 ans
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the il y a 14 ans