20 Комити (4a968ad27eff0970ebfe3b3ff1b64228bd852a5d)

Аутор SHA1 Порука Датум
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 10 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. пре 11 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 13 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 13 година
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. пре 13 година
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. пре 13 година
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. пре 14 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 14 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 14 година
  Sam Hocevar 346c90dde8 Allow more particles, just in case. пре 14 година
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 14 година
  Sam Hocevar 6c3b80be8f Particle emitter test. пре 14 година
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. пре 14 година
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 14 година
  Sam Hocevar 83a82034ae Start creating the World class. пре 14 година