20 Incheckningar (4a968ad27eff0970ebfe3b3ff1b64228bd852a5d)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 år sedan
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 år sedan
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 år sedan
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 år sedan
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 år sedan
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 år sedan
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 år sedan
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 år sedan
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 år sedan
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 år sedan
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 år sedan
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 år sedan
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 år sedan
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 14 år sedan
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 år sedan
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 år sedan
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 år sedan
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 år sedan
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 år sedan
  Sam Hocevar 83a82034ae Start creating the World class. 14 år sedan