4 Commits (4c06c4c14ad4cd48fab501f48500e8f911d9190a)

Auteur SHA1 Bericht Datum
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 jaren geleden
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 jaren geleden
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 13 jaren geleden
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 jaren geleden
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 jaren geleden
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 14 jaren geleden
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14 jaren geleden
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 jaren geleden
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 jaren geleden