21 Commit (4e313aa8105aa0a171c55f045fa6b533a54c8679)

Autore SHA1 Messaggio Data
  touky 19545aa446 imgui extension + tileset 8 anni fa
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 8 anni fa
  touky f52db94b51 imgui extension 8 anni fa
  touky d8efedf4d7 sdl input tweak 8 anni fa
  touky 575ef8e497 DebugDrawContext pass 8 anni fa
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 anni fa
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 anni fa
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8 anni fa
  touky 527e27c880 - ImGUI is now operational again 8 anni fa
  touky 3b255d4137 first test for lolimgui 8 anni fa
  touky 9174a1e43d startup fixes 8 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 anni fa
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 10 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 anni fa
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 anni fa
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 anni fa
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
  Sam Hocevar d97087fc8b lua: fix compilation issues. 10 anni fa
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. 10 anni fa
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10 anni fa