touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
8 년 전
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
8 년 전
touky
f52db94b51
imgui extension
small imgui extension
scene palette shader crashfix
8 년 전
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
8 년 전
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8 년 전
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 년 전
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 년 전
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
8 년 전
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8 년 전
touky
3b255d4137
first test for lolimgui
8 년 전
touky
9174a1e43d
startup fixes
8 년 전
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 년 전
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 년 전
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 년 전
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 년 전
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
10 년 전
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 년 전
Benjamin ‘Touky’ Huet
49e1588f52
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
10 년 전
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
10 년 전
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 년 전
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 년 전
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
10 년 전
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 년 전
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 년 전
Sam Hocevar
d97087fc8b
lua: fix compilation issues.
10 년 전
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
10 년 전
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
10 년 전