jeunathe
4f06ca1307
added return
il y a 12 ans
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
il y a 12 ans
Sam Hocevar
1026860ac0
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
il y a 12 ans
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
il y a 12 ans
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
il y a 12 ans
Sam Hocevar
bb6e400457
android: explicitly load stlport_shared when initialising the native object.
il y a 12 ans
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
il y a 12 ans
Sam Hocevar
093143e301
android: simplify the logger code.
il y a 12 ans
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
il y a 12 ans
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
il y a 12 ans
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
il y a 12 ans
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
il y a 12 ans
Sam Hocevar
90799afe90
core: better EGL error reporting.
il y a 12 ans
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
il y a 12 ans
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
il y a 12 ans
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
il y a 12 ans
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
il y a 12 ans
Sam Hocevar
6de8712c39
build: fix broken Glew detection on OS X.
il y a 12 ans
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
il y a 12 ans
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
il y a 12 ans
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
il y a 12 ans
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
il y a 12 ans
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
il y a 12 ans
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
il y a 12 ans
Sam Hocevar
b1fa126363
build: search for the Raspberry Pi GLES libraries during configure.
il y a 12 ans
Sam Hocevar
c5915aa35c
tutorial: use real numbers in the fractal navigation (doubles are still
used in the fractal computation).
il y a 12 ans
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
il y a 12 ans
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
il y a 12 ans
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
il y a 12 ans
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
il y a 12 ans
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
il y a 12 ans
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
il y a 12 ans
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
il y a 12 ans
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
il y a 12 ans
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
il y a 12 ans
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
il y a 12 ans
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
il y a 12 ans
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
il y a 12 ans
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
il y a 12 ans
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
il y a 12 ans
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
il y a 12 ans
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
il y a 12 ans
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
il y a 12 ans
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
il y a 12 ans
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
il y a 12 ans
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
il y a 12 ans
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
il y a 12 ans
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
il y a 12 ans
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
il y a 12 ans
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
il y a 12 ans