1037 Commit (4f06ca13077322719c22eb0b85bbe5dd6e867eb8)
 

Autore SHA1 Messaggio Data
  jeunathe 4f06ca1307 added return 12 anni fa
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 anni fa
  Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to 12 anni fa
  Benjamin ‘Touky’ Huet 4b358e6042 Skeleton for EasyCharacterController 12 anni fa
  Benjamin ‘Touky’ Huet f514756a2d Lazy WE : 12 anni fa
  Sam Hocevar bb6e400457 android: explicitly load stlport_shared when initialising the native object. 12 anni fa
  Sam Hocevar 441b90bdfa test: smooth physics objects, for fun. 12 anni fa
  Sam Hocevar 093143e301 android: simplify the logger code. 12 anni fa
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 anni fa
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 anni fa
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 anni fa
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 anni fa
  Sam Hocevar 90799afe90 core: better EGL error reporting. 12 anni fa
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 anni fa
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 anni fa
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 12 anni fa
  Sam Hocevar ff34685ab7 build: try to autodetect the number of CPU threads available and tweak the 12 anni fa
  Sam Hocevar 6de8712c39 build: fix broken Glew detection on OS X. 12 anni fa
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12 anni fa
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 anni fa
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 anni fa
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. 12 anni fa
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. 12 anni fa
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of 12 anni fa
  Sam Hocevar b1fa126363 build: search for the Raspberry Pi GLES libraries during configure. 12 anni fa
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 anni fa
  Sam Hocevar 62744d98bb test: add a unit test to ensure default constructed reals are initialised 12 anni fa
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12 anni fa
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio 12 anni fa
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12 anni fa
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12 anni fa
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. 12 anni fa
  Sam Hocevar 2762f237c9 test: damn, re-add an include I mistakenly removed. 12 anni fa
  Sam Hocevar 4770055627 test: fix linking of remez.cpp on OS X. 12 anni fa
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12 anni fa
  Sam Hocevar 48b0f20f00 test: fix compilation warnings caused by constant strings being cast 12 anni fa
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12 anni fa
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 anni fa
  Sam Hocevar 2cde045713 neercs: disable neercs build on Windows for now. 12 anni fa
  Sam Hocevar 39d186abec neercs: import files from the (unfinished) old neercs code. 12 anni fa
  Sam Hocevar c5b40eb1d5 test: fix the physics simulation tick. 12 anni fa
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12 anni fa
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 anni fa
  Benjamin ‘Touky’ Huet 4a31a63b77 Correct integration of EasyConstraint + TestDemo. 12 anni fa
  Benjamin ‘Touky’ Huet 38f0fd5fc3 Small name refactor & correct Kinematic integration. 12 anni fa
  Benjamin ‘Touky’ Huet d642c90e6f Added Collision group & mask support. 12 anni fa
  Benjamin ‘Touky’ Huet a93067b19a Small refactor of the Phys::Simulation. 12 anni fa
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 anni fa
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 anni fa