16 次代码提交 (4fea7a091d7347b0c947011eded99da7bd0c2f23)

作者 SHA1 备注 提交日期
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate 13 年前
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 年前
  Sam Hocevar 92e3387f7c test: augment the half precision numbers testsuite. 13 年前
  Sam Hocevar 4379388b52 test: add first test routines for the half class. 13 年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年前
  Sam Hocevar 0328a6dfa3 test: add a unit test for the recent vector promotion problem. 13 年前
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 年前
  Sam Hocevar 8eeeca422f test: add a debug quad test application. 13 年前
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 年前
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this 13 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 14 年前
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 14 年前
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 14 年前