17 Révisions (50ed9ffeccc2c2b1050c93ffdbf2c0ffe833901b)

Auteur SHA1 Message Date
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. il y a 14 ans
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. il y a 14 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. il y a 14 ans
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). il y a 14 ans
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. il y a 14 ans
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. il y a 14 ans
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. il y a 14 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 14 ans
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. il y a 14 ans
  Sam Hocevar fa427a3fd9 Win32 solution. il y a 14 ans