45 Commits (52970d9546ccdcb1f30e7481ea32d58e74c465d8)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. vor 10 Jahren
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. vor 10 Jahren
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. vor 10 Jahren
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. vor 10 Jahren
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. vor 10 Jahren
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. vor 12 Jahren
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. vor 12 Jahren
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. vor 12 Jahren
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. vor 12 Jahren
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. vor 12 Jahren
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 12 Jahren
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately vor 13 Jahren
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. vor 13 Jahren
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. vor 13 Jahren
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. vor 13 Jahren
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. vor 13 Jahren
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. vor 13 Jahren
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. vor 14 Jahren
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. vor 14 Jahren
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. vor 14 Jahren
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the vor 14 Jahren
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. vor 14 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 14 Jahren
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample vor 14 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 14 Jahren
  Sam Hocevar 57a0cb5102 Refactor stuff. vor 14 Jahren
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. vor 14 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 14 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 14 Jahren
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. vor 14 Jahren
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. vor 14 Jahren
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number vor 14 Jahren
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. vor 14 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 14 Jahren
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. vor 14 Jahren
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. vor 14 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 14 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 14 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 14 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 14 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 14 Jahren
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or vor 14 Jahren