79 Commits (54fe8937ad233fa05ee7775af79841554739ff6a)

Author SHA1 Message Date
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 12 years ago
  Sam Hocevar 50fefd0575 build: fix the PS3 cross-build; variable name expansion was causing trouble. 12 years ago
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 years ago
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12 years ago
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 12 years ago
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 years ago
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 years ago
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 years ago
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 years ago
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 years ago
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. 12 years ago
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. 12 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 years ago
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 years ago
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. 12 years ago
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 years ago
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 years ago
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 years ago
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 years ago
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 years ago
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 years ago
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 years ago
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 years ago
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 years ago
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. 13 years ago
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. 13 years ago
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new 13 years ago
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. 13 years ago
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming 13 years ago
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will 13 years ago
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. 13 years ago
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 years ago
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. 13 years ago