191 Révisions (56d7f24a3799e561faf0b7134132bcec4a3d33f9)

Auteur SHA1 Message Date
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition il y a 12 ans
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. il y a 12 ans
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. il y a 12 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 12 ans
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 12 ans
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. il y a 12 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately il y a 12 ans
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration il y a 12 ans
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. il y a 12 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 12 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 12 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 12 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 12 ans
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. il y a 12 ans
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. il y a 12 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 12 ans
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly il y a 12 ans
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader il y a 12 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 12 ans
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. il y a 12 ans
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and il y a 12 ans
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now il y a 12 ans
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. il y a 12 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 12 ans
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. il y a 12 ans
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. il y a 12 ans
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. il y a 12 ans
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. il y a 12 ans
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments il y a 12 ans
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a il y a 12 ans
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... il y a 12 ans
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. il y a 12 ans
  Sam Hocevar 03250fa321 test: remove a useless cast. il y a 12 ans
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. il y a 12 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 13 ans
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. il y a 13 ans
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. il y a 13 ans
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such il y a 13 ans
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. il y a 13 ans
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. il y a 13 ans
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These il y a 13 ans
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. il y a 13 ans
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a il y a 13 ans
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. il y a 13 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 13 ans
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and il y a 13 ans
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. il y a 13 ans