20 Révisions (591db6b866f9fbeff7827cb149fb29ba25bacec9)

Auteur SHA1 Message Date
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 10 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 il y a 11 ans
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. il y a 11 ans
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. il y a 11 ans
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. il y a 11 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of il y a 12 ans
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. il y a 13 ans
  Sam Hocevar 666efd14ee gl: use Glew if available. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 13 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 13 ans
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 14 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 14 ans