20 Commits (591db6b866f9fbeff7827cb149fb29ba25bacec9)

Auteur SHA1 Bericht Datum
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 jaren geleden
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 jaren geleden
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 11 jaren geleden
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. 11 jaren geleden
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. 11 jaren geleden
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 11 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12 jaren geleden
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 jaren geleden
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13 jaren geleden
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 jaren geleden
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 jaren geleden
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 jaren geleden
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 jaren geleden
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 jaren geleden