20 Commits (59f777f9692129b613d84ffbc7976dd9775e409a)

Author SHA1 Message Date
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 years ago
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 years ago
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 years ago
  Sam Hocevar 51a2711e19 Fix default tiler image. 14 years ago
  Sam Hocevar af57a0b5b5 Various fixes. 14 years ago
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 14 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 years ago
  Sam Hocevar f2213985f5 Test collisions. 14 years ago
  Sam Hocevar cb5aa211de Fix test map layers. 14 years ago
  Sam Hocevar a066bec3bb Sort layers before rendering. 14 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 years ago
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 14 years ago
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 14 years ago
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 14 years ago
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 14 years ago