145 коммитов (5a84826e10d58b8717376365def9ca45e2a61aed)
 

Автор SHA1 Сообщение Дата
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 14 лет назад
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 лет назад
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 лет назад
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 лет назад
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 лет назад
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 лет назад
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 14 лет назад
  Sam Hocevar 92f2adbc93 Toying around with the editor UI. 14 лет назад
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 лет назад
  Sam Hocevar 83a82034ae Start creating the World class. 14 лет назад
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 14 лет назад
  Sam Hocevar bc256d6dbe Fix an erroneus warning message in the Dict destructor. 14 лет назад
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. 14 лет назад
  Sam Hocevar befc2ac884 Minor simplification to the GTK exit handling. 14 лет назад
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. 14 лет назад
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 14 лет назад
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 14 лет назад
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. 14 лет назад
  Sam Hocevar 9100b53f27 Allow to build without libpipi. 14 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 лет назад
  Sam Hocevar 1a5b20c3e3 Minor code simplifications. 14 лет назад
  Sam Hocevar 0415b2eb5e Remove duplicate code in the GL map viewer. 14 лет назад
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 лет назад
  Sam Hocevar c52d2267d0 Keyboard scrolling in the editor. 14 лет назад
  Sam Hocevar fb327b3373 Play with toolbar buttons. 14 лет назад
  Sam Hocevar 11305698a3 Add an about dialogue and fix an initialisation bug in the map viewer 14 лет назад
  Sam Hocevar 19170bcac4 Refactor editor to get the glarea object out of the main source file. 14 лет назад
  Sam Hocevar 509d4158cd Update .gitignore file. 14 лет назад
  Sam Hocevar 4cc3ace4b1 Update todo list. 14 лет назад
  Sam Hocevar d990084845 Allow the sprite viewer window to pan. 14 лет назад
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 лет назад
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 лет назад
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 лет назад
  Sam Hocevar 6223c37bb2 Proper Float3 constructors. 14 лет назад
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. 14 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 3d0a16c0d3 Add a simple "build" script for people unfamiliar with bootstrap etc. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 25273ab1fe Remove some debug stuff. 14 лет назад
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 лет назад
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 лет назад
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 лет назад
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 лет назад
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 лет назад
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 лет назад