1197 Révisions (5c60fe42a01c02114bcd3f7868d01d2336c0925f)
 

Auteur SHA1 Message Date
  Sam Hocevar 5c60fe42a0 build: do not try to advertise a bitten config for Android, NaCl or the il y a 12 ans
  Sam Hocevar bab0d4c7c5 build: put the OpenGL detection code in a separate .m4 file and assume il y a 12 ans
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory il y a 12 ans
  Sam Hocevar 3f0e214da1 build: add a Makefile for jnat's test project. il y a 12 ans
  Sam Hocevar 5ee487ecf8 build: port run-bitten.sh to OS X. il y a 12 ans
  Sam Hocevar 076eb3d1a9 build: add Android, NaCl and Raspberry Pi to the list of targets il y a 12 ans
  Sam Hocevar 22fe7c2134 build: improve the run-bitten script so that it runs on Linux. il y a 12 ans
  Sam Hocevar 8c9a5d4779 build: add a script to automatically run bitten on Windows. Needs some tweaking il y a 12 ans
  Sam Hocevar 10010d77e4 android: use the FPS value provided by the application; we now run at il y a 12 ans
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. il y a 12 ans
  Sam Hocevar 7efd7ea071 ps3: honour the CELLSDK environment variable if CELL_SDK is not defined. il y a 12 ans
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. il y a 12 ans
  Sam Hocevar e59d306e54 build: disable those fucking "Any CPU" and "Mixed Platforms" build il y a 12 ans
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. il y a 12 ans
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. il y a 12 ans
  Sam Hocevar 6c2fa45b71 core: add some noise to the gradient effect. il y a 12 ans
  Sam Hocevar 2bf4cb668b math: add a uniform scaling matrix constructor. il y a 12 ans
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. il y a 12 ans
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. il y a 12 ans
  Sam Hocevar 854409cb6f android: fix a synchronisation issue between Java and the game thread. il y a 12 ans
  Sam Hocevar dead09d2bd android: print thread ID with all messages. il y a 12 ans
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. il y a 12 ans
  Sam Hocevar 203ac1a404 core: port gradient shader to GL ES platforms. il y a 12 ans
  Sam Hocevar 291fd0c3c6 android: if current thread is unknown to the JVM, try to register it. il y a 12 ans
  Sam Hocevar 8e62b9a2c0 build: set default verbosity to 0 and tweak the LolFx build rule so that il y a 12 ans
  Sam Hocevar bd66a8bcf2 build: some build system fixes. il y a 12 ans
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 12 ans
  Sam Hocevar dd120a2eec vslol: more robust error checking. il y a 12 ans
  Sam Hocevar 743c06371f vslol: detect when the utilities cannot be launched. il y a 12 ans
  Sam Hocevar b73d8b5382 vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers. il y a 12 ans
  Sam Hocevar d953508b81 build: try to detect the number of CPU cores on Windows. il y a 12 ans
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now il y a 12 ans
  Sam Hocevar 36d52e2912 build: abort make process if a flex or bison run fails. il y a 12 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 12 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 12 ans
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected il y a 12 ans
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. il y a 12 ans
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. il y a 12 ans
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does il y a 12 ans
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of il y a 12 ans
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's il y a 12 ans
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. il y a 12 ans
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. il y a 12 ans
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse il y a 12 ans
  jeunathe 2a9f2bed79 New subProject for jnat il y a 12 ans
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been il y a 12 ans
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. il y a 12 ans
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. il y a 12 ans