Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
hace 11 años |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
hace 11 años |
Sam Hocevar
|
f7dbc33524
|
build: update .vcxproj files.
|
hace 11 años |
Sam Hocevar
|
700520d4d6
|
math: move rand() to its own header, ensure it only returns
positive values, and add a unit test for rand<int>.
|
hace 11 años |
Sam Hocevar
|
7b30d99725
|
test: unit test for 2D boxes.
|
hace 11 años |
Sam Hocevar
|
6c8186389f
|
math: Interp class for frame-independent interpolation.
|
hace 11 años |
Sam Hocevar
|
0463a898c3
|
build: fix syntax errors in the Visual Studio projects.
|
hace 12 años |
Sam Hocevar
|
6e1156aaea
|
build: split the main library into lolcore and lolbullet.
|
hace 12 años |
Sam Hocevar
|
a5ba03b405
|
color: unit test data for the CIEDE2000 color-difference formula.
|
hace 12 años |
Sam Hocevar
|
6c9c8e547e
|
build: renormalise a lot of files.
|
hace 12 años |
Sam Hocevar
|
bbc2edcc8e
|
core: we can now set Map elements using simply map[foo] = bar, no need for
a Set() method. Also, new HasKey() method.
|
hace 12 años |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
hace 12 años |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
hace 12 años |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
hace 12 años |
Sam Hocevar
|
f3c5985495
|
build: move major .vcxproj files to their respective project directories.
|
hace 12 años |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
hace 12 años |
Sam Hocevar
|
682b9dbdd3
|
build: start configuring the build for Win64.
|
hace 12 años |
Sam Hocevar
|
a911b0f2bf
|
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
|
hace 12 años |
Sam Hocevar
|
2f017eeddb
|
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
|
hace 12 años |
Sam Hocevar
|
49552f2dde
|
build: do the Visual Studio project refactoring a bit differently.
|
hace 12 años |
Sam Hocevar
|
02449e11b2
|
build: more Visual Studio project file refactoring.
|
hace 12 años |
Sam Hocevar
|
2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
|
hace 12 años |
Sam Hocevar
|
59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
|
hace 12 años |
Sam Hocevar
|
c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
|
hace 12 años |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
hace 13 años |
Sam Hocevar
|
0e622822e7
|
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
|
hace 13 años |
Sam Hocevar
|
14a3e1f739
|
core: fix a bug on the PS3 version of lol_sin().
|
hace 13 años |
Sam Hocevar
|
e006714236
|
build: new Visual Studio build files, for the engine core and the debug
quad application.
|
hace 13 años |