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miroir de https://github.com/lolengine/lol
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1117 Révisions
5 Branches
112 MiB
Aborescence: 5d7a1c24bd
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wip/image-kernel
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Graphique des révisions

2 Révisions (5d7a1c24bde56a2dd7d00a14c0d6484bd6c6e3ab)

Auteur SHA1 Message Date
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 14 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 15 ans
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. il y a 15 ans
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