12 Révisions (5ea13fc857d12b1ec89f78135846b2e43e1777d0)

Auteur SHA1 Message Date
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. il y a 9 ans
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... il y a 9 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 9 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 9 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 9 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 9 ans
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak il y a 9 ans
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. il y a 9 ans
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff il y a 9 ans
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) il y a 9 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 9 ans
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. il y a 10 ans
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. il y a 10 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 11 ans
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. il y a 11 ans
  Benjamin ‘Touky’ Huet 83cfb79f8e btphystest : InitApp delay il y a 11 ans
  Benjamin ‘Touky’ Huet fb7d8a25e2 btphystest tweak to delay app init. il y a 11 ans
  Benjamin ‘Touky’ Huet 5f3b0157e6 btphystest : small damp tweak. il y a 11 ans
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. il y a 11 ans
  Benjamin ‘Touky’ Huet 67d59ae9cb btphystest : added small border effect il y a 11 ans
  Lolbot 4f2663acd9 fixed 4 files out of 2792: il y a 11 ans
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update il y a 11 ans
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. il y a 11 ans
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. il y a 11 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 11 ans
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. il y a 11 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 11 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 11 ans
  Sam Hocevar 8b7482ae09 build: bad lolbot! fix the mess caused by its file renames. il y a 11 ans
  Lolbot ad2ddbb715 build: convert source files to lowercase. il y a 11 ans
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights il y a 11 ans
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of il y a 12 ans
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 12 ans
  Benjamin ‘Touky’ Huet c0d15f170a il y a 12 ans
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. il y a 12 ans
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. il y a 12 ans
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 12 ans