Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
9年前
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
9年前
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9年前
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9年前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9年前
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9年前
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9年前
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9年前
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9年前
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10年前
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10年前
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10年前
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10年前
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10年前
Sam Hocevar
c29058ac87
gpu: give access to the Texture behind a TileSet.
10年前
Sam Hocevar
ca87acd033
scene: fix light object usage in various demos and example programs.
11年前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11年前
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11年前
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
11年前
Benjamin ‘Touky’ Huet
83cfb79f8e
btphystest : InitApp delay
11年前
Benjamin ‘Touky’ Huet
fb7d8a25e2
btphystest tweak to delay app init.
11年前
Benjamin ‘Touky’ Huet
5f3b0157e6
btphystest : small damp tweak.
11年前
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11年前
Benjamin ‘Touky’ Huet
67d59ae9cb
btphystest : added small border effect
11年前
Lolbot
4f2663acd9
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
11年前
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
11年前
Sam Hocevar
4f66a49fc2
btphystest: use discard in fragment shader instead of AlphaFunc.
11年前
Sam Hocevar
07fc08c198
build: more emscripten build fixes.
11年前
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11年前
Sam Hocevar
7481fac29a
test: port the btphystest and meshviewer tests to the new input API.
11年前
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11年前
Sam Hocevar
23a850c78d
test: quick fix for the btphystest camera.
11年前
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
11年前
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
11年前
Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
11年前
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11年前
Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
11年前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12年前
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12年前
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12年前
Benjamin ‘Touky’ Huet
c0d15f170a
12年前
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12年前
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12年前
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
12年前