Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 years ago
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 years ago
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 years ago
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 years ago
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 years ago
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 years ago
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 years ago
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 years ago
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 years ago
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 years ago
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 years ago
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
11 years ago
Benlitz
8a657ea287
input: Removed previous input system
11 years ago
Sam Hocevar
acb6927224
tutorial: get rid of global variables in the input tutorial.
11 years ago
Sam Hocevar
3fdc7b3eef
tutorial: tweak the input tutorial code.
11 years ago
Sam Hocevar
399a172425
build: fix a few compilation issues with input v2.
11 years ago
Benlitz
f7da613a70
fixed a minor typo in the input tutorial
11 years ago
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 years ago
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 years ago
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 years ago
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 years ago
Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
11 years ago
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 years ago
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 years ago
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 years ago
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 years ago
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 years ago
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12 years ago
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 years ago
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 years ago
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 years ago
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 years ago
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12 years ago
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 years ago
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12 years ago
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12 years ago
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12 years ago
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12 years ago
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12 years ago
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12 years ago
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 years ago
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12 years ago
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 years ago