1847 次代码提交 (60b7f05572d8bde327f4b7b95fcf46b5e1ff1870)
 

作者 SHA1 备注 提交日期
  Benjamin ‘Touky’ Huet 60b7f05572 Camera : Fixed CTor 11 年前
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 年前
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. 11 年前
  Sam Hocevar 5721afb967 nacl: compilation fix. 11 年前
  Benjamin ‘Touky’ Huet 794f1a5086 tweak 11 年前
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 11 年前
  Benjamin ‘Touky’ Huet 7d93ea60d7 MeshViewer : Store EasyMeshes as Pointer. 11 年前
  Benjamin ‘Touky’ Huet b9a3257bc7 MeshViewer : tweak 11 年前
  Benjamin ‘Touky’ Huet 2ace630ed5 MeshViewer html update 11 年前
  Benjamin ‘Touky’ Huet f8fe3613fe MeshViewer html : Added Progress bar. 11 年前
  Benjamin ‘Touky’ Huet f815073125 MeshViewer : HTML update 11 年前
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 11 年前
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 11 年前
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 11 年前
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 年前
  Benjamin ‘Touky’ Huet 71074c860d Added meshviewer .hmtl & .nmf 11 年前
  Benjamin ‘Touky’ Huet 1535164bd7 NaCl tweaks 11 年前
  Sam Hocevar 0c17fcb8cd vslol: mark version 1.0.2.0. 11 年前
  Benjamin ‘Touky’ Huet 2ee1b77a13 NaCl #if 11 年前
  Lolbot eae4cc44bf fixed 21 files out of 2631: 11 年前
  Sam Hocevar 98746e418c vslol: ignore Sony VSE plugin classifier madness. 11 年前
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX 11 年前
  Lolbot e7a384243a fixed 8 files out of 2631: 11 年前
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix 11 年前
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup 11 年前
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() 11 年前
  Benjamin ‘Touky’ Huet 721d114e3a touky_demo : various fixes & tweaks. 11 年前
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 年前
  Sam Hocevar 68ae1dd35e vslol: disable funky debug colouring in .lolfx files. 11 年前
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. 11 年前
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 11 年前
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 11 年前
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. 11 年前
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. 11 年前
  Benlitz eaaf4ef3d3 updated .gitignore and fixed Benlitz's voxel vcxproj 11 年前
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. 11 年前
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 年前
  Benjamin ‘Touky’ Huet 81806bf47c testsuite : fixed camera.cpp build 11 年前
  Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 年前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 年前
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 年前
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 年前
  Benjamin ‘Touky’ Huet 78f131385b Added Makefile to solution 11 年前
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 11 年前
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 年前
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 11 年前
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 年前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 年前
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib 11 年前
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 年前