2 Commit (60f09e226fca365428649df503f14da62bfcc312)

Autore SHA1 Messaggio Data
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 11 anni fa
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11 anni fa
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 11 anni fa
  Sam Hocevar f7d660533c external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions. 11 anni fa
  Sam Hocevar 88210d139e build: reactivate SDL_mixer on Win32 (not Win64 yet). 11 anni fa
  Sam Hocevar 01693351a0 build: define HAVE_STDIO_H on Windows desktop. 11 anni fa
  Sam Hocevar e70fcd05f8 build: upgrade glew binaries to 1.9.0 and rename the contrib directory 12 anni fa
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 anni fa
  Sam Hocevar 0f14383241 build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 anni fa
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12 anni fa
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 anni fa
  Sam Hocevar 9130d7fc7b build: fix a bug in the Xbox 360 defines propagation. 12 anni fa
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. 12 anni fa
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! 12 anni fa
  Sam Hocevar 1a118eda95 build: update Windows SDL binaries to 1.2.15. 12 anni fa
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12 anni fa
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 anni fa
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12 anni fa
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. 12 anni fa
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. 12 anni fa
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12 anni fa
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 anni fa
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
  Sam Hocevar 9f8636705c build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that 12 anni fa
  Sam Hocevar 07449fce39 build: add a new libcaca Windows build and add the proper MSBuild rules 12 anni fa
  Sam Hocevar f3c5985495 build: move major .vcxproj files to their respective project directories. 12 anni fa
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12 anni fa
  Sam Hocevar 512ce5529c build: get Orbital to build on Win32 again. 12 anni fa
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 anni fa
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 anni fa
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 anni fa
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 anni fa
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. 12 anni fa