5 Révisions (6169c874e48ce2aab0a5e667c2145f0208766998)

Auteur SHA1 Message Date
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 13 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 13 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 13 ans
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. il y a 13 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 13 ans
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 14 ans
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 15 ans
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 15 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 15 ans