5 次代码提交 (6169c874e48ce2aab0a5e667c2145f0208766998)

作者 SHA1 备注 提交日期
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 年前
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 13 年前
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 13 年前
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 13 年前
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 13 年前
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 年前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 年前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 15 年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 年前