Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
vor 12 Jahren
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
vor 12 Jahren
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
vor 12 Jahren
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
vor 12 Jahren
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
vor 12 Jahren
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
vor 12 Jahren
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
vor 12 Jahren
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
vor 12 Jahren
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
vor 12 Jahren
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
vor 12 Jahren
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
vor 12 Jahren
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
vor 12 Jahren
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
vor 12 Jahren
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
vor 12 Jahren
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
vor 12 Jahren
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
vor 12 Jahren
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
vor 12 Jahren
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
vor 12 Jahren
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
vor 12 Jahren
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
vor 12 Jahren
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
vor 12 Jahren
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
vor 12 Jahren
Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
vor 12 Jahren
Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
vor 12 Jahren
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
vor 12 Jahren
Sam Hocevar
6ff44b1829
build: use "win-*" instead of "windows-*" in build names so that they
appear shorter on the web page.
vor 12 Jahren
Benjamin ‘Touky’ Huet
654e8bbfa3
Added ToukyDemo to sln.
vor 12 Jahren
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
vor 12 Jahren
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
vor 12 Jahren
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
vor 12 Jahren
Sam Hocevar
de9be173e4
web: add a Bitten configuration for the public builds, and import the
verbatim bitten_config.html template for future modification.
vor 12 Jahren
Sam Hocevar
457045bb50
build: ensure that the Linux build machines are what they advertise, or
fail the build (if eg. we try to build an amd64 binary on i386).
vor 12 Jahren
Sam Hocevar
85275834e2
build: a few hacks to allow building with MinGW on Windows.
vor 12 Jahren
Sam Hocevar
9f8636705c
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that
g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags.
vor 12 Jahren
Sam Hocevar
98bd224ae8
build: ship a binary build of libcaca for Win32 and Win64.
vor 12 Jahren
Sam Hocevar
06d9d00c34
win32: no longer ship GDI+ because MinGW ships a working version, including
for Win64.
vor 12 Jahren
Sam Hocevar
6ebc4c88a7
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
vor 13 Jahren
Sam Hocevar
6743bb45cd
nacl: the Mandelbrot zoomer is starting to work on NaCl.
vor 13 Jahren
Sam Hocevar
2edb8115e6
core: port all code to NativeClient. Nothing runs for now, but it builds.
vor 13 Jahren
Sam Hocevar
fcbfba7a44
build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
vor 13 Jahren
Sam Hocevar
fbdec834dd
image: add a GDI+ loader.
vor 13 Jahren
Sam Hocevar
abbf9ba44c
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
vor 13 Jahren
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
vor 13 Jahren
Sam Hocevar
b9e2be1914
build: disable "make check" on win64 because the version of Wine installed
on the autobuilders doesn't support it yet.
vor 13 Jahren
Sam Hocevar
70e3ae8222
build: do not set --build if not really cross-compiling (eg. building for
mingw64 on mingw32).
vor 13 Jahren
Sam Hocevar
7a3709ab53
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
vor 13 Jahren
Sam Hocevar
53347d96e3
build: fix a typo in the mingw configuration sequence in lol-build and
add set -e to the build-mingw scripts to catch possible regressions.
vor 13 Jahren
Sam Hocevar
247af5b0b7
build: add a Win64 build of libSDL. Useless for now, because SDL_Image
and SDL_Mixer are needed and are a lot harder to build.
vor 13 Jahren
Sam Hocevar
b9e28aa987
build: add debug information to lol-build output.
vor 13 Jahren
Sam Hocevar
160102ba03
build: new lol-build script for easier autobuilds.
vor 13 Jahren