142 Commits (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Author SHA1 Message Date
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Lolbot 3d8c1315be fixed 368 files out of 4599: 8 years ago
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 8 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 years ago
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 9 years ago
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 9 years ago
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 years ago
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 years ago
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 years ago
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 years ago
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 years ago
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 years ago
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 years ago
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 years ago
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 years ago
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 years ago
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 years ago
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 years ago
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 years ago
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 years ago
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 years ago
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 years ago
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 years ago
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 years ago
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 years ago
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago