37 Révisions (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Auteur SHA1 Message Date
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode il y a 11 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. il y a 11 ans
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. il y a 11 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. il y a 11 ans
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states il y a 11 ans
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() il y a 12 ans
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. il y a 12 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. il y a 12 ans
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. il y a 12 ans
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 12 ans
  Sam Hocevar a3f410d697 video: allow to set the default clear color. il y a 12 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. il y a 13 ans
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 13 ans
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. il y a 14 ans
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). il y a 14 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 14 ans
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, il y a 14 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 14 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 14 ans
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. il y a 14 ans