37 Commit (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Autore SHA1 Messaggio Data
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 11 anni fa
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 anni fa
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 anni fa
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 anni fa
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anni fa
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 anni fa
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 anni fa
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 anni fa
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 12 anni fa
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 anni fa
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 anni fa
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 anni fa
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 anni fa
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 12 anni fa
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 anni fa
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 anni fa
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 anni fa
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 anni fa
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 anni fa
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 anni fa
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 anni fa
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 anni fa
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 anni fa
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 anni fa
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 anni fa
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 anni fa
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 14 anni fa