19 Révisions (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

Auteur SHA1 Message Date
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 11 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  jeunathe 4b041ec074 moved endif (toukinade) il y a 12 ans
  Sam Hocevar bf62a18bab camera: deactivate WASD code for camera movement. il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. il y a 12 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 12 ans
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 12 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 12 ans
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. il y a 12 ans
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. il y a 12 ans
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. il y a 12 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 12 ans
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. il y a 12 ans