19 次代码提交 (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

作者 SHA1 备注 提交日期
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 年前
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  jeunathe 4b041ec074 moved endif (toukinade) 12 年前
  Sam Hocevar bf62a18bab camera: deactivate WASD code for camera movement. 12 年前
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 年前
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 年前
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 年前
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 年前
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 年前
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 12 年前
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. 12 年前
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. 12 年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 年前
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. 12 年前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年前
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 年前