Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 年前 |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 年前 |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 年前 |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 年前 |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 年前 |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 年前 |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 年前 |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 年前 |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 年前 |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 年前 |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 年前 |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 年前 |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 年前 |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 年前 |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 年前 |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 年前 |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 年前 |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 年前 |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 年前 |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 年前 |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 年前 |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 年前 |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 年前 |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 年前 |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 年前 |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 年前 |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 年前 |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 年前 |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 年前 |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 年前 |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 年前 |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 年前 |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
11 年前 |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
11 年前 |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
11 年前 |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
11 年前 |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
11 年前 |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
11 年前 |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
11 年前 |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
11 年前 |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
11 年前 |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
11 年前 |
Benlitz
|
60b06ee98e
|
added BytesPerPixel() method to PixelFormat structure
|
11 年前 |
Sam Hocevar
|
f197588f47
|
base: really fix the PS3 build this time.
|
11 年前 |
Sam Hocevar
|
fa31f691f9
|
base: fix PS3 build and use C library functions in string.h when possible.
|
11 年前 |
Lolbot
|
b078ba08ea
|
fixed 15 files out of 2730:
- removed 49 CR characters
- removed 2 trailing whitespaces
- replaced 1622 tabs with spaces
|
11 年前 |
Benlitz
|
4b98ef04a6
|
Added IndexOf and LastIndexOf methods in class String
|
11 年前 |
Benlitz
|
19e57f4fa9
|
Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams
|
11 年前 |
Benlitz
|
9a38b27bd8
|
vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer
|
11 年前 |
Sam Hocevar
|
edd83d8a4d
|
lua: implement dofile().
|
11 年前 |