1134 次代码提交 (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

作者 SHA1 备注 提交日期
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 年前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年前
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 年前
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 年前
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年前
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 年前
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 年前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 年前
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年前
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 年前
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年前
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 年前
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 年前
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 年前
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 年前
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 年前
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 年前
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 年前
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 年前
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 年前
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 年前
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 11 年前
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 年前
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. 11 年前
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 11 年前
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 年前
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 年前
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 年前
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 年前
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 年前
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. 11 年前
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 年前
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. 11 年前
  Sam Hocevar 82c0dd22a4 base: assertion errors now mention source location. 11 年前
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 11 年前
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 年前
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 年前
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 11 年前
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 年前
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 年前
  Sam Hocevar f197588f47 base: really fix the PS3 build this time. 11 年前
  Sam Hocevar fa31f691f9 base: fix PS3 build and use C library functions in string.h when possible. 11 年前
  Lolbot b078ba08ea fixed 15 files out of 2730: 11 年前
  Benlitz 4b98ef04a6 Added IndexOf and LastIndexOf methods in class String 11 年前
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 11 年前
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 11 年前
  Sam Hocevar edd83d8a4d lua: implement dofile(). 11 年前